﻿#region [Copyright (c) 2018 Cristian Alexandru Geambasu]
//	Distributed under the terms of an MIT-style license:
//
//	The MIT License
//
//	Copyright (c) 2018 Cristian Alexandru Geambasu
//
//	Permission is hereby granted, free of charge, to any person obtaining a copy of this software 
//	and associated documentation files (the "Software"), to deal in the Software without restriction, 
//	including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, 
//	and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, 
//	subject to the following conditions:
//
//	The above copyright notice and this permission notice shall be included in all copies or substantial 
//	portions of the Software.
//
//	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
//	INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
//	PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
//	FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
//	ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endregion
using UnityEngine;

namespace Luminosity.IO
{
    public static class KeyboardState
    {
        public static bool AnyInput()
        {
            KeyboardStateService service = InputManager.GetService<KeyboardStateService>();
            return service != null ? service.AnyInput : false;
        }

        public static bool GetKey(KeyCode key)
        {
            return Input.GetKey(key);
        }

        public static bool GetKeyDown(KeyCode key)
        {
            return Input.GetKeyDown(key);
        }

        public static bool GetKeyUp(KeyCode key)
        {
            return Input.GetKeyUp(key);
        }

        public static bool GetMouseButton(int index)
        {
            return Input.GetMouseButton(index);
        }

        public static bool GetMouseButtonDown(int index)
        {
            return Input.GetMouseButtonDown(index);
        }

        public static bool GetMouseButtonUp(int index)
        {
            return Input.GetMouseButtonUp(index);
        }
    }
}
